Guild Wars 2 is an MMORPG in which player customization plays a huge part. You, the player, have risen from your background (completely customized, from race and social class to special skills and the god which blessed you upon birth) to take part as an adventure. The world is woeful and destructive place – the gods have abandoned all the races, and war has begun to brew on the horizon. It’s up to you to help those who cannot help themselves – protect the weak, and prove yourself to be the hero that others could only dream to be.
As stated before, you are an adventurer with an ongoing quest to assist those you can. There doesn’t seem to be any truly “evil” players around here. However, in this game, it actually pays to be good. Karma Points are given with each task/quest completed that assists someone, and can be exchanged for special items for your character. These items provide bonuses and advantages, and can only be paid for with Karma Points. There is also the benefit of the games physical movements: run, jump, dodge roll and such to your heart’s content. Of course, doing this beside (or near) any large cliffs is not highly recommended. Like in Skyrim, falls do damage to the unsuspecting player, and could end up being your demise. Players can be communicated with in every world, but may be difficult to find – there’s nothing really distinguishing them from NPCs, rather than some aspects of appearance, and the fact you can’t speak to them as you can the common villagers.
Battle is fairly simple in this game. You go up to an enemy, frantically smash the button associated with your choice of attack, and laugh maniacally as they disappear into nothingness. Seriously though, there is no “locking onto” an enemy, per se – like in prison, you just go up and stab the guy you feel like taking down. Best get used to rapidly tapping the same key. Thankfully, attacks don’t cost anything – you’re free to use the same one as many times as you please. From drakes – vicious looking lizards – to giant man-eating worms that look like something out of the movie “Tremors”, foes are in abundance. Some – like the centaurs – even in vary in methods of fighting, giving you a reason to strategize for each battle.
The customization in this game is fantastic, and actually plays a part in who you know, what you know, what you can do (in terms of battle) and the narrated cutscenes found within the game. The voice-acting is well done, and the fact that everything’s not just the same script with different names/places changed is a pleasant change. The biggest complaint I have is that my character is tiny, even after making her tall (and not being a dwarf, hafling, or any other short species). Seriously, Frodo would tower over this chick. Anyone looking for an entertaining game to pass the time – where customization actually means something – check this one out.