Nosgoth is a multiplayer action game which is a part of the Legacy of Kain series and is being developed by Psyonix; Nosgoth is still in Open Beta meaning the game is not yet complete however it’s current state can give the impression it is complete.


Nosgoth sets place after the execution of Raziel in Legacy of Kain: Soul Raver and after Kain has seemed to abandon his empire. As a result of this the empire has fallen apart and Vampire clans are at war with each other; with the Vampires distracted, the Humans are taking their chance to escape their slavery to the vampires and begun to build themselves into a fighting force by training themselves and reconstructing cities and defences. From this a new war has begun over the land of Nosgoth as both sides fight for supremacy, freedom and control over the other.


The dark maps certainly suit the dark realm of Nosgoth well though players will need to push up their brightness settings for some maps such as The Crucible which is extremely dark in some areas. Visually the game looks wonderful and highly detailed; there are many small details players may not notice while playing a match. While the graphics are great especially for a free-to-play game they are not nearly as important as the combat is considering this is an action game.


Combat for each side is very different; Vampires are more a hack and slash style whereas Humans play as a third person shooter. Each side has a variety of different classes with a range of weapons and abilities making each class very different to the last. Learning the classes can be difficult feat depending the class and abilities being used as many of them will just require trial-and-error to understand how to effectively use them; each class has it’s own place on the battlefield along with it’s own weaknesses and strengths. For example there is only one flying class in the game which is on the Vampire side who can be knocked out of the sky by the Scout on the Human side using a specific weapon. It does need to be emphasised though that this is a team based game and not working as a team will always equal a loss.

The current main gamemode is Team Deathmatch which is always available and the gamemode is very straight forwards; there are 10 minutes per round and players switch sides after either the time runs out or once a score of 30 has been reached. There is currently a ‘Capture the Flag’ and ‘Capture the Objective’ mode in development which are both very different to the standard gamemode and entertaining in their own rights.

Nosgoth does have an ESL league and the developers are working on a League for solo players and teams; the in-game League will reward players who do well and the top 100 players will be given cash rewards depending on how high they place.

Combat in Nosgoth is varied and each game can be very different due to the variety of classes and skills that are available for play. The only issue is with matchmaking however this is no fault of the developers; matchmaking only works if there are enough players online and a small player pool will unfortunately put professional ESL players in games against relatively new players.


Nosgoth is still a work in-progress game however the gameplay as it stands is very good. Every match will be different and will force players to adapt in order to balance their team or work out how to take on the enemy. Some work does still need to be done but as it stands Nosgoth is a fun team based action game with a strong community of players behind it.


Guild wars 2

Guild Wars 2 is an MMORPG in which player customization plays a huge part. You, the player, have risen from your background (completely customized, from race and social class to special skills and the god which blessed you upon birth) to take part as an adventure. The world is woeful and destructive place – the gods have abandoned all the races, and war has begun to brew on the horizon. It’s up to you to help those who cannot help themselves – protect the weak, and prove yourself to be the hero that others could only dream to be.
As stated before, you are an adventurer with an ongoing quest to assist those you can. There doesn’t seem to be any truly “evil” players around here. However, in this game, it actually pays to be good. Karma Points are given with each task/quest completed that assists someone, and can be exchanged for special items for your character. These items provide bonuses and advantages, and can only be paid for with Karma Points. There is also the benefit of the games physical movements: run, jump, dodge roll and such to your heart’s content. Of course, doing this beside (or near) any large cliffs is not highly recommended. Like in Skyrim, falls do damage to the unsuspecting player, and could end up being your demise. Players can be communicated with in every world, but may be difficult to find – there’s nothing really distinguishing them from NPCs, rather than some aspects of appearance, and the fact you can’t speak to them as you can the common villagers.
Battle is fairly simple in this game. You go up to an enemy, frantically smash the button associated with your choice of attack, and laugh maniacally as they disappear into nothingness. Seriously though, there is no “locking onto” an enemy, per se – like in prison, you just go up and stab the guy you feel like taking down. Best get used to rapidly tapping the same key. Thankfully, attacks don’t cost anything – you’re free to use the same one as many times as you please. From drakes – vicious looking lizards – to giant man-eating worms that look like something out of the movie “Tremors”, foes are in abundance. Some – like the centaurs – even in vary in methods of fighting, giving you a reason to strategize for each battle.
The customization in this game is fantastic, and actually plays a part in who you know, what you know, what you can do (in terms of battle) and the narrated cutscenes found within the game. The voice-acting is well done, and the fact that everything’s not just the same script with different names/places changed is a pleasant change. The biggest complaint I have is that my character is tiny, even after making her tall (and not being a dwarf, hafling, or any other short species). Seriously, Frodo would tower over this chick. Anyone looking for an entertaining game to pass the time – where customization actually means something – check this one out.



Elsword is a JRPG that isn’t the worst manga game ever but… isn’t exactly the best either. Yes, it meets its target ordinance, but it just keeps repeating and repeating. The moving isn’t ideal, first of all you have to use the arrows key which some people are comfortable with, but most are used to the (W,A,S,D) keys. This is a game I would only recommend to series Manga RPG fans.


Bit of a plot going on here, no clue what it’s about but, it’s manga I guess so…


Hmmm, arrow keys. Not my preferred way of moving around but, hey, everybody’s different!


Game is flat and similar to a platformer but does its best at looking 3D.


Wow, everything here wants to kill me? Enemies are very week and slow, they get stronger and faster the higher the level.


Catching up on the village gossip with Chief Hagus, unfortunately no useful information from these people.


Walking animations not great, I seem to glide down stairs, am I a ghost..?

final fantasy xiv

Final Fantasy XIV: A realm reborn

When I started playing Final Fantasy XIV: A Realm Reborn, I wasn’t expecting much. I had played the original XIV and was utterlyunimpressed by its plethora of performance issues and sluggish interface, A Realm Reborn sought to change all that,and it succeeded magnificently.
The story itself centers around the player, as he navigates the planet of Hydaelyn, which is separated into three large continents, one of which, called Eorzea, is where the story takes place. In the few hours I played, I thoroughly enjoyed the twists and turns of the main story which I never felt got repetitive or predictable, and I also loved how certain cinematics felt like an incentive for progressing in the story. The characters themselves were a mixed bag, I felt that some were extremely well written and fleshed out, while others were a bit hollow and left something to be desired, for example, I wish Brendt would have played a larger role, but it seemed like he just faded away.
The game-play was (almost) a perfect blend of combat, exploration, and player growth, unfortunately a few glaring issues stand in the way. Your combat in the beginning is rather limited, being able to only use a single attack, but later on you unlock more, and are able to make use of “Tactical Points” which unlock things like combos, critical strikes, different methods of attack, and so fourth. Exploration was scaled perfectly, with distance between objectives short enough to reach without being too time consuming, but just large enough to appreciate the stunningly gorgeous landscapes. The quests had enough variety to keep you entertained, but some felt uninspired such as the ones that employ the generic “Go to X collect Y” and “Go to X kill Y” formula.Others were plain repetitive and boring, such as the Fully Active Time Event. (FATES) are events that randomly pop-up in different zones that players can join for experience points, seals, and other rewards. Unfortunately, most of these “Events” turn out to be mini-battles, that are a chore after a few of them. Although I only played a few hours, I was amazed by the sheer amount of crafting opportunities there were. Seriously, its a mind blowing amount of options, each profession can make different types of items, all with different tiers that are unlocked in various ways. The crafting is a game in itself.
The combat is fast paced and fun, reminiscent of other MMORPG’S such as World of Warcraft and Guild Wars. With a tonne of spells, attacks, and maneuvers that makes almost every battle a tactical challenge. In certain parts, maneuvers are confined to split seconds in order to gain victory against a challenging foe. The classes have enough variety that they all feel different, and not just a re-skinned version of each other. Group battles could have disastrous effects if not properly coordinated, but when each class is balanced and playing the proper role, its like a well-oiled Chocobo Wagon equipped with a flamethrower: fast, fluid, and deadly.
Overall Final Fantasy XIV: A Realm Reborn is leagues and bounds above its predecessor, creating a unique and wonderful experiences that will keep you satisfied for months (Albeit a few issues). Ultimately I rate the it at a 9.2/10 for an amazing story, beautiful visuals, (Mostly) interesting quests, sprawling map, an in depth and balanced combat system, loads of customization, and a huge library of crafting options. Certain aspects of the game hold itself back, such as: FATES, some hollow characters, and occasionally generic quests.



Elsword Online tells the tale of a group of young heroes, all whom form part of the “El Search Party”. Named for the powerful tree which guards the land of Elrios – the Tree of El – the group finds themselves thrust onto a destined path: Discovering why the Tree of El has begun to weaken, and fighting against the evil forces which seek to keep them at bay.

At first look, Elsword is a colorful and unique fantasy game. Players choose from ten pre-set characters who each have their own backstory and range of skills (capable of being classed into rogue, warrior, and mage styles), including stats for speed, attack range, and playable difficulty. Through the use of unique camera angles, this MMORPG turns side-scrolling movement into a new style. Using a mix of quest completion, dungeon crawling, and in-game battles, players can level up and unlock new skills for their characters. For anyone concerned with being overwhelmed at an early level, this game has a safety feature in that areas are restricted with minimal level requirements, making this easy to avoid. The platform-style jumping and movement brings one back to the old Mario games – unfortunately, bouncing off your enemy’s head won’t kill them this round. Old fashion weapon and magic kills, or none at all.

Battle style in this game is – as said before – more NPC based, although there is a PvP arena for those looking to take on their friends (or in-game rivals). Enemies hurl insults, threats, and at times cries for mercy through text boxes situated above their heads. A damage counter on the left side of the screen informs each of player of how many hits they’ve obtained in each combo move, and textually cheers them on for each successful hit/range of hits. Enemies respawn in less than a minute, renewed and ready for revenge. Each player has a light (melee) and heavy (weapon-based) attack, as well as skill-based attacks of which are obviously more powerful, and consume “mana”. Players can easily replenish their mana by standing still – out of range of enemies, preferably – but their health will remain the same until either potions are consumed, or a level-up occurs.

Personally, I was not a huge fan of this game. The colorful graphics and fantasy enemies are pleasing to look at – and to fill full of arrows as an elf – and I enjoyed the fact that the side-scrolling technology got changed a bit, as I normally don’t enjoy this for MMORPGs. However, the movement is still ultimately just left and right, minimizing exploration. The game boasts a soundtrack, but it was completely silent for me, and just left me worriedly checking my speakers and sound settings. Leveling up takes a very long time, and I found myself quickly becoming bored, considering I could only defeat the same group of enemies, wait for them to respawn, and start again. Quests hold no notifications for completion, which puts the player at risk for wandering around, wasting time (as I did). If you’re a fan of side-scrollers with a twist, and don’t mind repetitive battles for levelling, this is the game for you. Otherwise, I’d have to say “not recommended”.



Skyforge is a recently released MMORPG from a veteran development team that includes the Allods Team and Obsidian Entertainment; Skyforge is also free-to-play and is more sci-fi based than fantasy.

In the world of Skyforge, Gods get their powers from their followers; over time players can become Gods and join the fight to protect the world and counter invasions. The explanation for this is pretty simple, the planet of Aelion was once protected by Greater God Aeli who vanished and left the world open to attack from hostile Gods. The player begins as an immortal soldier fighting to protect Aelion and after selecting their beginning class, character personalization and completion of tutorials they begin to adventure around Aleion completing Combat Missions. The world of Skyforge is a cross between science fiction and fantasy where immortals and Gods live alongside advanced technology.

The graphics are most certainly quality for Skyforge with some very nice details which players running the game at a medium and above graphics level will be able to admire. The scenery and organic beings are all well designed to suit the science fiction – fantasy crossover world that makes up Skyforge. Building on this there are armour types available for both sci-fi fans and fantasy fans with detailed full plate armours to futuristic battle armour; Skyforge does well to mesh the two separate genres in one game graphics wise.

There are 13 available classes for players to select from and each one will provide a different playstyle with different combat capabilities; the classes are also a hybrid between science fiction and fantasy with a mix of classes such as Archer, Knight, Kinetic and Gunner. It is possible for players to switch between classes at will and players have the option of levelling all the classes in a single character. The variety of classes also adds a wide range of weapons to the world which continues to blend science fiction with the realm of fantasy.

Combat itself is a mix of normal and heavy attacks used alongside abilities which can be chained together for more powerful attacks; enemies in the game will also display four tags next to their health bar giving a general description of the enemy’s stats which can certainly be worth paying attention to.

Not only a PVE game there are also PVP zones for players to battle it out with their guilds in Team Deathmatches, Capture the Flag and more modes. The guilds in Skyforge are called “Pantheons” and large scale battles between Pantheons can occur in both PVP and PVE styles.


Skyforge is certainly one of the more pleasant free-to-play MMORPGs available on the internet even though it is certainly not perfect. The game does not push for player to pay real money for items or bonus’s in game which is certainly a positive. Skyforge does well at blending the genres of science fiction and fantasy together to produce an interesting and detailed world; the world of Skyforge is certainly worth a look for both fantasy and Science Fiction MMO fans.



TERA which is the official abbreviation for The Exiled Realm of Arborea is a fantasy 3D game released on 25th January2011 in South Korea. The game has the typical features of MMORPG like player vs player action, questing and crafting. The game incorporates third person camera view hence introducing real time battle system in its combat. Instead of tabbing or clicking the opponent the player hits the target with a cross-hair cursor.

To play the game one needs to learn the basics. Survival in the game depends on your movements and not standing still. It is also easier to miss shots if you are out of range of the shot. Always look out for the monste`s changing tells eg changing colours or flashing eyes which indicate anger meaning the monster is enraged and can chase you to your death and better still they are more vulnerable to your attacks. Always know your role as each class is programmed to work as either solo or group focusing on four main characters ie defense healing ranged damage and melee damage. Your teammates strengths enhance yours when in a group. Combat indicators are there to tell you what just happened. There are three types of armor in this game each with its signature weapon. There are four ways of getting equipment ie by finding and earning it naturally or crafting and buying if you cant wait. Achievements include monsters killed and gold collected. Parties help you team up and tackle challenges, you can either join one or join an existing one.

End game
Tera’s end game is a reward in itself for apart from the memories of past experiences with monsters you have lots of things to do;
1. Big ass monsters who you have been encountering come again and you have a chance of adding to your achievements and earn some rare rewards.
2. Bigger dungeons. the game has a hard mode reserved for five of the most fierce dungeons, you will need your best gear and A game to survive.
3. A new day comes with new challenges and some things here are earned and not bought . To earn the respect of factions you need to keep playing keep getting reputation rewards and kill monsters. Your actions will bring you closer to getting powerful rewards.
4 The nexus, here you fight on the front line.

Each nexus raid will lead to quests and a party matching system to connect you with other players of mutual interest and carnage.